This is an Enhanced edition – featuring the same, complete and unabridged content as the print edition in a handy, space-saving portable format, it also contains the following extra features:
- Zoomable, pin-sharp photography, allowing you to appreciate the fine details of Citadel miniatures in a new light;
- a Glossary – tap terms and rules to see their details in an instant;
- 360-degree miniature photography, rotatable with a swipe of a finger;
- Scrolling text, designed to optimise the reading experience for your phone or tablet;
- Pop-up content – bring up extra information at a touch;
- Panoramic art and photography – designed to bring out detail in a way that makes the most of your display;
- Bookmarks – got a reference you need to use often? Add a bookmark and jump between your pages with a tap.
There is no time for peace. No forgiveness. No respite. There is only war.
After more than forty thousand years of war and strife among the stars, Humanity stands on the brink of extinction. Beset on all sides by hostile aliens and threatened from within by traitors, Humanity’s only chance for survival rests with the continuation of the cruel and bloody regime known as the Imperium. Yet few among Mankind’s untold population realise the full truth of their situation. If there is any future at all, it is a grim one…
This is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures.
The Core Rules explain everything you need to play to play Warhammer 40,000. Moving, shooting, using psychic powers, charging, fighting and morale tests are covered, giving you the basic framework to play with. You can play a game using only these 8 pages, bolting on more advanced and complex rules when you and your opponent are ready.
Three Ways to Play
- Open Play – pick some models, put them on the table and begin a game. This is the most flexible approach, designed with near-limitless possibilities; all you need is some models, their datasheets and the core rules. Included are some themes and ideas you can use or build upon to add atmosphere to your games, and 3 example missions.
- Narrative Play – Warhammer 40,000 has a vast, rich history with countless epic battles. Narrative Play is designed to let you and your friends re-enact those battles at your leisure. There are special rules to help you do this, such as Concealed Deployment and unpredictable, random battle lengths, and the book includes several missions - 6 Crucible of War missions and 1 Echoes of War mission, each showing you how to play in this style.
- Matched Play – for many players, Warhammer 40,00 is an opportunity to prove their mettle with tactics and strategy, an exercise in out-thinking and out-gunning their opponent with balanced, equal armies: Matched Play is for them. There are several ways to ensure that your forces are balanced against each other – a points limit is the typical way, but the system is flexible enough to allow armies based on unit numbers, Power Ratings, Wounds; as long as your limits are agreed, the possibilities are manifold. This book provides details on choosing your armies, and provides missions as examples of the tactical challenges available: 6 Eternal War and 6 Maelstrom of War missions, with explanations covering the use of Tactical Objectives.
While the Core Rules provide with you with everything needed to play, the Advanced Rules are a selection of rules and expansions that can be used to play with your miniatures the way that you want to. With these rules, there are always new challenges to face, new battles to fight, and new ways to play:
- Battle-Forged Armies: organise your models in a way that reflects the armies of Warhammer 40,000 – this places restrictions on your army, but makes up for it with powerful benefits, which use a system of Command Points;
- Battlefield Terrain: rules for a variety of terrains (Woods, Ruins, Barricades, Obstacles, Imperial Statuary, Fuel Pipes, Battlescape and Hills), each of which introduce scenarios and opportunities that change the nature of battle;
- Battlezones: rules for fighting amidst the effects of otherworldly environments, including low visibility, beneath an apocalyptic orbital battle and in the middle of a devastating psychic maelstrom;
- Planetstrike: slam down from orbit in a terrifying planetary assault. Two players are separated into Attacker and Defender, with scenarios that play out a full incursion and a Planetfall mission;
- Cities of Death: street fighting in the ruins of a shattered city, with buildings bitterly fought over – the claustrophobia of urban warfare makes for tense battles with snipers and grenades coming to the fore. Includes a Firesweep mission for playing out room-to-room combat;
- Stronghold Assault: dig in for a game of fortified siege warfare. One player seeks to overwhelm the prepared defences of another, with a Bunker Assault mission included;
- Death From the Skies: dogfighting for your Flyer models, allowing the recreation of epic clashes above the battlefield. A Tactical Strike mission involves a defence against a bombing run;
- Multiplayer Battles: rules accommodating three (or more!) players, with an example of a multiplayer battle to work from;
- Campaigns: an overview of linking your games into Tree, Matrix and Map campaigns.
The book contains a full detailing of the state of the galaxy after the events of the Gathering Storm – the major players, the struggles they face and the sheer grimness of eternal war, as Chaos threatens to engulf Humanity.
The Imperium of Man
Details of the various worlds within the Imperium, explanations of the Ecclesiarchy – the official state religion of the Imperium, and the Ages of Mankind, with maps of important locations within the galaxy showing in stark detail how the Great Rift may have doomed Humanity forever.
There’s also an in-depth account of the current state of the Imperium – the increased threat from Chaos and the steps being taken in order to counter them.
The Forces of Chaos
You’ll find an explanation of the Chaos Gods – who they are, their motivations and their methods – along with the vile armies of the Heretic Astartes: Space Marines, once loyal, who now blindly follow the corrupt lure of Chaos, debasing themselves in battle for their dark masters.
The Xenos Threat
This book provides an overview of the major alien antagonists who populate the galaxy – the Aeldari (Craftworld, Harlequins, Ynnari and Drukhari), Necrons, Orks, Tyranids, Genestealer Cults and T’au Empire. Each of these includes their backstory and guides to their equipment, hierarchies and weapons of war.
This edition is great if you’re still playing 8th edition rules.45
Misleading, thought I was buying latest version of rules.15
The main downside right now is that some of the 2page spreads (all of them from 384-411) are off a page, so images and info that should be face up require turning a page for the other half. Otherwise the book updating itself is an amazing feature.45
Just hard to navigate on an iPad 4 mini when you want to flip around looking for rules. Perhaps when I learn the rules well enough to not need to look them up, it may be better. Right now I wish I had just bought the paper version.25
Why is landscape only a single page view? I’ve purchased the previous enhanced editions that were truly enhanced for iPad. This version is half baked. Content is great, presentation is a 0*.25
So the enhanced edition is really nice for iPhone and iPad, but there is one gripe I have. The pages for a full two page spread are often off. It’s all well and good when browsing single pages, but a lot of pictures and information ends up awkwardly split. Formatting for iBooks should probably be something to consider. I do like most of the content, and the pop up references are very nice35
I’m very much enjoying 8th Edition. The streamlining of the rules and huge variety of ways to play make it both a more accessible and a more engaging game. This Enhanced Edition is definitely the best way to buy the rulebook, though it’s not entirely perfect. It’s been months since the first errata were released for the book, and we only just now got an update (one of the biggest advantages of having a digital copy is that updating is possible; Games Workshop should use that ability better!). The glossary is fairly well-organized, though it also isn’t perfect.55
I got the enhanced edition so that I could easily check the book on my iPad Pro. I have only gone thru the fluff material, but so far I am really disappointed. The format is just off. I'm reading the book and cannot finish the sentences because the middle of the sentence disappears off the right hand margin. Pop up windows are not large enough (side to side) so words are missing. Strange symbols are randomly inserted and the sentence structure is messed up. So far the mechan9cus section is the worst. I thought maybe I had a bad download that got corrupted, it after a re-download the same issues exist in the same exact places. After being out for a couple of weeks there is no update to fix the format issues.15
This was purchased and paid for in advance and now that it is release day it WONT download!15